The Dsp Editor panel is recalled through this button. Alternatively one can right click (long press) on every Dsp switch found in the mixer’s channel strips or system buses.
This display shows the strip/bus the dsp effect we are editing is on.
You can cycle through the currently switched on (and hence editable) dsps with these arrows. The display updates accordingly.
Alternatively you can directly right click (long press) any active dsp switch to bring that effect into the editor.
With this button you can toggle between the 2 dsps available on each strip (IFX A and IFX B).
The current effect (algorithm) is shown here. A green background means the effect has been customised for the current style section. A white background means the effect is not customized. To toggle between the two states right click (long press) the display. More details about dsp effect customization can be found here.
Both DSPs (IFX A/B) will be (un)customized at once.
Within the current category (see next point) the effect can be changed by cycling with the arrows through all the available effects. You can also turn the mouse wheel over the effect's name display.
With these buttons you change the effect category. Within the selected category you choose the desired effect with the methods described at point [6].
You can mute/bypass the shown dsp with this button. This button has the same function as (and is linked to) the same named buttons found in mixer’s strips/buses below the dsp effect switches.
The current effect’s parameters are logically grouped into families, listed according to the signal path.
You can tweak the parameter with this knob.
If the parameters list does not fit to the available space, you can scroll the list by dragging/swiping in this area or by turning the mouse wheel (with the pointer in this area).
- You can use these buttons to save (right click / long press) and recall user defined presets for every effect (= every effect has an independent set of 16 memory locations). These presets can be used as starting points for further customization.
A used memory location turns blue, otherwise if empty it is grey. A memory location is considered empty when all the effect’s parameters have been reset to their default value (see later RST P button, point [18]). To clear a location, reset the parameters and then save into it.
All the edits are automatically saved on disk and are persistent between sessions.
With these arrows you can reorder the preset list. The highlighted preset (the last one selected) is moved up/down.
Stores the current effect (algorithm + parameters) to be recalled later.
Use this function to copy it into another dsp (= into another mixer’s strip/bus). Or just to have a backup before experimenting deep editing, to be able to safely go back to the original settings.
Recalls into the current dsp the previously saved effect. If the current dsp does not support the saved effect, this button is dimmed and unavailable.
Swaps the current effect with the one in memory. If you are not satisfied with the change, swap it again and you are back to the original situation (both for current effect AND memory content).
If the current dsp does not support the saved effect, this button is dimmed and unavailable.
This button is available (not dimmed) only when the current effect is similar to the saved one, and hence there are some common parameters. It allows you to recall the common parameters from the saved effect into the current one. When this button is available, hovering the mouse on it will highlight the to-be-recalled parameter knobs (so that you know what is going to change and what is not).
Example. Let’s say you have a “Distortion” effect and want to try a “Distortion + Delay” effect.
You first save the Distortion effect.
Then select the new “Distortion + Delay”.
And finally recall the parameters of the saved effect (so that the distortion part of the new effect matches the saved effect).
Finish by tweaking the delay-related parameters of the new effect.
Resets all the parameters to their default value. This can be used to start from “zero” and to clear the preset memory locations (see point [12]).